content warning section, so players - like myself - don’t craft another persona in their heads that varies from it. If anything, I’d suggest informing of ethnicity-lock in ie. Personally I do not mind at all (having created/played myriad of characters in various rpg games of different races), especially when it’s related to the story and events to take place - in fact, I rather appreciate going that route, not often undertaken by other authors. I know that some people won’t like it, I understand that completely, but I hope people will stay with it. I would absolutely not do “ethnicity-locking” unless I felt it was essential to the story. One character makes a racially-inappropriate comment, but in the game’s defence that character is a literal, actual Nazi, and the MC certainly doesn’t endorse what he says! The MC is ethnicity-locked, for important story-reasons that will become clear in later chapters. Thank you for your time!Ĭontent Warning: It’s not the most potty-mouthed game, but there are a few instances of strong swearing. I’m looking for feedback of any and every kind, from the lowliest typo to the most cavernous plot-hole. Give it a go you never know, you might like it! There will be high adventure in far-flung corners of the world, wacky stunts, Nazi-punching, the possibility of romance (4 possible ROs in total, although you don’t meet them all in Chapter 1), loss, betrayal and all kinds of good stuff along those lines. The game is basically a fun (I hope), swashbuckling Indiana Jones-em-up, in which you play as a 1930s archaeologist trying to locate a number of occult artifacts before various nasty types can get their hands on them. I’ve been working away for a few weeks on my game “Relics of the Lost Age”, and I’ve got the first chapter (of a projected six) out and up as a demo! The demo is roughly 50,000 words.
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